– Video games have addicting qualities that make it hard to stop playing, such as being rewarded for the time spent.
– These rewards can be things like new levels, weapons, and items, or just a feeling of accomplishment.
– It’s easy to keep wanting more because there is always something you haven’t seen before.
-“If I play this one more level…”
-“I’ll finish my quest first.”
-“There might be an epic boss waiting”
It does not take much effort on someone’s part (mostly kids) to get wrapped up in these addicting qualities till they are done with their daily school work, chores, or homework. There are so many different types of addicting games nowadays; some addicting games are addicting because they require a lot of strategy like chess or addicting because it is so much fun to play.
The addictiveness can come from the need for constant decision-making, which could be strategic decisions in an RTS game or just deciding where to go next in a simple RPG game. This type of addictiveness comes with some sort of reward, such as gaining points, getting closer and closer to beating your high score on Tetris.
Addiction also comes with achievements that you have unlocked; this might not seem fulfilling at first, but when you start accumulating them (like unlocking all the weapons in Halo), the satisfaction builds up inside, and people want more achievement after accomplishment!
-So, if you’re looking for addicting games, here’s a list of addicting games with the addictiveness noted next to them.
Addictively: The addictiveness is determined by how much you want to keep playing it, even if there are things that need your attention elsewhere.
-Chess (Strategy) – Addictive because it requires constant decision-making and rewards those who take risks in their strategy.
-“Left, right, or center?” You ask yourself before making another move, but ultimately these decisions will lead to victory!
-(RPGs) RPGs have an addictingly high replay value; they constantly give players new challenges as they level up their character meaning there is always something for them to do regardless of what stage of the game they’re playing.
-Tetris (strategy) – addicting because it requires a lot of decision-making and rewards those who make decisions faster with higher scores on the game.
-“Do I need to rotate my block?” you ask yourself as another is added, but do you go for high risk or low? The addictiveness comes from trying to beat your own score and conquering each stage that gets progressively harder.
-Halo: Reach (shooters)- addictively fun because they are simple enough for anyone to pick up, yet challenging enough where players get addicted in order to unlock achievements like unlocking all the weapons in Halo; there’s also always something new waiting around the corner with addicting games such as these!
This addictiveness is addictively hard to resist!